Green Screen in the Music Room

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I have been reading about teachers using green screens in their classrooms to create videos with creative backgrounds. Especially Tricia Fugelstad (@fuglefun), a K-5 art teacher from Chicago, who has a wonderful blog. Between reading tweets and blog posts, I decided to purchase a green screen, iPad tripod, and Green Screen app by DoInk. Luckily, I have a friend who is a professional photographer and is digging through his basement for a set of tungsten lights. Green screens can be used for many different videos, 4th grade musicians are sharing their listening maps with videos.

Step 1: First things first. Hang your green screen. There are many ways to do this, best probably being on a truss, but I just hung mine from my rooms drop ceiling. The screen is thin and light enough that the bungee and clip system worked out fine.

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Step 2: Download Green Screen by Do Ink – This app allows you to make incredible green screen videos right on your iPad. It is easy to use and creates great results. With this app, learners can share stories, explain their ideas, and express themselves in many different ways.

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Step 3: Mount your iPad on a tripod. I purchased a fairly inexpensive tripod and iPad clip. I recommend a stable device to hold your iPad steady, it will make a better video. You can also put your device on a desk or table, but I find the tripod to be easier to maneuver and customize the height and angle.

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Step 4: Create the experience for learners, give time for conceptualizing and designing, and record your video. In 4th grade we are considering texture changes and graphic scores through Listening Maps. Musicians completed their own incomplete listening maps. We are ready to present our maps to one another and had a plan to use Three Ring to record our explanations and share with others. With the addition of the green screen, we have changed our way of showing understanding in the music room.

Two 4th grade musicians shared their maps and recorded their green screen videos today in class. I will use their videos as models to other 4th grade musicians as they consider their own. Today was our first day with a green screen and I think the musicians did great.

 

Playing in the Digital Sandbox

This year I started a MakerSpace in my middle schools and I have had lost of fun sharing the sandbox with the makers. We meet on Fridays after school for an hour and a half. Even after the first meeting, we all agreed that was not enough time. Makers are constantly making parents wait and breaking their creative flow because we have run out of time. We have met about 10 time now and the group keeps growing. I answer an email a week from parents asking about Makerspace and if it is too late to join. Our numbers are growing.

What is Makerspace?

This is a group of makers, inventors, tinkers and innovators who enjoy experimenting with how the world works. We will design, create, build, rebuild, experiment, and share digitally about the process of creating unique inventions. We will be experimenting with cutting edge technology such as the Makey Makey Arduino board, Raspberry Pi, the Drawdio (piano) circuit and many conductive materials We will learn to code with iPad apps such as Hopscotch and Kodable and also learn MIT’s Scratch. Come invent with us!

Maker Mindset

We started the year off with a global cardboard challenge inspired by Imagination Foundation and Caine’s Arcade. It is important that  the learners understand that being a maker goes beyond electronics and blinky lights. It is a mindset. Gary Stager (@garystager) and Sylvia LibowMartinez (@smartinez) wrote Invent to Learn, an incredible book about the maker movement and design thinking. The design cycle is how the makers approach their projects and designs.

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This cycle was apparent when the makers began their cardboard challenge. They designed, built, played, redesigned, played and rebuilt. There were even makers that brought tape and cardboard to our Arcade Night to redesign their games in between people playing them. Parents, friends and administrators came to their Arcade Night and played their games. The makers were quite proud of their inventions.

We have recently started MaKey MaKey projects. Makers are experimenting with conductive materials, peripherals, and Scratch coding language. I have 10 MaKey MaKey boards, alligator clips, play-doh, tin foil, pencils, paperclips, conductive tape, conductive paint, wire, and folders. The makers have these things to use in any way they need. I also find the materials they need that I may not have.

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So far, the makers have conceived:

Simon - pitch matching game.

Simon – pitch matching game.

Simon pitch matching game – When you step on the pedal (folder and tin foil) Scratch plays the melody the makers coded. There are other color coded buttons that play single pitches that the player must play in the correct order.

 

Minecraft Controller

Minecraft Controller

This maker wants to customize his interface with Minecraft. He thought about his most used commands and is designing a temporary build to test his invention with the plans to create a more permanent controller in shop class.

Piano Stairs

Piano Stairs

There have been many iterations of piano stairs. These makers approached the principal about installing a piano staircase going down to their gym. They began their experimentation last week. They worked a bit with the makers of the Simon game to design the stair interface. They needed more than one pedal, so they cut up a folder to make a thin strips for each pedal.

Piano Stairs

Piano Stairs

Makers come up with interesting ways to use alligator clips to wire the MaKey MaKeys. These run to each stair to trigger a note on their piano.

Piano Stairs

Piano Stairs

Off to the stairs to start wiring. These makers went around to other groups to commandeer as many alligator clips as they could. Since then, they have decided to make their own leads with spools of wire. Hannah is logging into her Scratch account on my laptop to launch her piano stairs code.

Piano Stairs

Piano Stairs

By the time they began wiring the stairs, Makerspace was over. All of the others had gone home. These two young ladies asked if I would stay and called home to extend their time with the design cycle. We will continue the process next Friday.

I leave you with a performance of the UofM fight song. The interface is a play-doh piano designed, coded and performed by a fifth grade maker.

 

 

 

 

Voice and Choice in Music Education

Image from www.freegreatpictures.com

Image from www.freegreatpictures.com

Technology integration is most effective when it provides a transparent scaffold within a musical learning experience. The technology provides a differentiated experience from learner to learner, where music learners can have their voice and choice in deciding which technology best suits their needs and how they choose to use technology to support their musicianship. However, it is important not to concentrate too much on the technology itself. The music must remain the focus of the learners’ experience, with the technology becoming a vehicle for learners’ musicianship. Technology simply provides musicians multiple pathways to express, problem solve and show understanding of learning goals, thus fostering divergent thinking.

I have experienced a shift in the culture of my classroom. I find that learner/musicians engage deeply in experiences that connect to the music that is the soundtrack of their lives. It is relevant, current, and forward-thinking; they see themselves as innovators and creators of new music. It is a new mindset, and technology is at the forefront of this seismic shift.

Digital musicians must find a distinctive musical “voice.” They may build on what has gone before, so they may sidestep existing work. Either way, they become a new kind of musician: one who originates and performs, who creates and produces, and who harnesses the potential of technology in new and exciting ways. (Hugill, 2012)

When music learners are given these choices, they begin to take more ownership of their learning and construct their own understanding within an inquiry-based learning environment. Creating opportunities for musicians to show their understanding of musical concepts in their own way nurtures an environment where they feel valued and honored. This model also fosters divergence in the ways different musicians interpret and create music. While some may choose technology, some may prefer creating music with acoustic instruments, and still others may opt for a cappella. The important idea is that all are acceptable. We, as educators, just need to ensure that all are available. Making music on acoustic instruments has been accepted as a way of being a musician for a long time; it is making music through technology that we must now also consider valid.

While it is tempting to just dabble with technology in the musical classroom, it cannot be simply an extra “add-on.” Learning to use technology as a musician should be one of the core processes in the classroom. Technology should be ubiquitous, transparent, and ever-changing; it must constantly evolve along with learning. Educators should not simply plan “Technology Tuesdays” or tell students, “When you are finished with your work, you may play a game on the iPad.” Because learners are not inherently born with an understanding of how to use technology, they need to engage in experiences that foster their understanding of its appropriate uses. If the only way learners use technology in a classroom is to play games after they are finished with a lesson, they will come away believing that is all music technology can be. Instead, technology must support music learners’ engagement in new musical experiences in new ways.